If a 1 is thrown, the unit refuses to obey the orders of the general,Īnd will not move, nor shoot except at enemies charging it. On a throw of 2-6 the unit will move and fight normally withoutįurther difficulty. Many a misfortune has befallen the general who didnt pay his hirelings! A player fielding Allies and Mercenaries must throw a D6 for each such unit at the In most cases these will be allies whose loyalty lies with their own commanders, or they may be mercenary troops who fightįor pay. Many armies include troops who, for various reasons, are less reliable or committed You will need to adjust for theĮncumbrance of any optional equipment that you add.Īllies and Mercenaries (Unreliable) This rule affects the start of turn. The movement rates shown in troop profiles include any necessary adjustment for theĮncumbrance of their standard equipment. Pharaoh and two from the chariot warrior). Shots (Pharaoh and chariot warrior, both firing twice) and four attacks (two from For example an Egyptian Pharaoh mounted in a light chariot will have four When a character is mounted on a chariot or an elephant, both models will shoot andįight. This is shown, the profile of the warhorse will be as below, at a cost of 16 pointsīefore any modifications within the list. Some characters or troops types are indicated to be able to ride warhorses. That general has no effect on troops from the main host list.
Where an army is stated to be able to take allies from another list, then the alliedĬontingent can include characters from that other list, including an army general ifĭesired. Regardless of the percentage points allocation for the section in which war machinesĪppear, unless the list specifies a different ratio.Īny troops listed as Allies and Mercenaries must obey the Allies and Mercenaries (Unreliable) special rule, unless the individual list states otherwise. In all lists, war machines may only be taken at the rate of 1 per 1,200 points, Skirmish units may only have a leader.Īny special rule applying to the troops is written in italics, e.g. In an engagement may not make use of their standard bearer or musician for theĭuration, should they have them. However Light Infantry units that choose to skirmish
Unless the list specifies otherwise, any formed unit may have a leader, standard bearerĪnd musician at +5 points each. This option can be particularly useful in games with a smaller points total. Who can be upgraded to make use of the Army General special rule for +50 points. This can be either a general character as listed, or a senior officer, Sub-period will be the subject of a separate document.Ī 2,800 point army created from these lists will be the same approximate size as aĢ,000 point army created from a period supplement.Īll armies should have a general, though this is not compulsory unless the army list Readers will note that there are no chariot era armies in the book. Some lists will cover an army over a considerable period of time and others mayįocus on a specific time, possibly representing the army under its most famousĬommander, or at the peak of its success. Will find the rulebook errata to date collected together. Which there was insufficient space in the main rulebook, and in the appendix, players Rules are utilised, and are listed below. Supplement rules that can impart a particular period flavour. The book is not intended to replace the detailed period supplements, and anyone withĪ keen interest in a particular period is recommended to study the relevant supplementĪnd use the more detailed army lists therein. Opposing Gallic warbands with French Ordonnance knights and artillery, for example, Note that some out of period pairings are too extreme to give a good game, and Where the same points values are used across all lists, allowing out of period games on an equal footing for those who wish to indulge in them. Historical army lists are available, and at the same time to provide them in a format The aim of this book is to increase the number of armies for which Warhammer Still haunt the following pages are definitely not their fault! Points system, proof reading and generally catching mistakes. Tim Haslam, Yannick Meyer and Mark Muslek for their help with thrashing out the I would particularly like to thank Tommy Brown, Alex Buchel, Jean-Baptiste Folley, Trawled the WAB-related web fora for good ideas. Warren Gleeson and Jeff Jonas for making their work available for use. Work of the writers of existing and future Warhammer Ancient Battles supplements,Īnd I would like to thank John Bianchi, Alex Buchel, Allen Curtis, Mike Evans, They draw on both historical sources and the